Summary
Overview
Work History
Education
Skills
Websites
Shipped Games\Titles
Accomplishments
Additional Information
Timeline
Generic

Glenn Gullskjegg Goa

(They/Them)

Summary

Senior Sound Designer with over a decade of expertise in diverse audio work, spanning the video game and film industries. Specialized in audio pre/post-production, sound design, foley, implementation, voice direction, acting, dialogue editing, sound mixing, programming, and mastering.

Overview

19
19
years of professional experience

Work History

Senior Sound Designer

Possibility Space
08.2023 - Current
  • Worked on project Vonnegut.
  • Collaborated with animators, VFX artists, writers, designers, and marketing teams to craft the game's comprehensive soundscape, including sound design and foley.
  • Held exclusive purview over the game's combat and UI audio elements.
  • Assisted the Audio Director in formulating audio direction documents and facilitating team communication.
  • Utilized Jira and Miro boards for project management.
  • Portfolio: https://www.possibility.co/


Senior Sound Designer

Larian Studios
08.2018 - 07.2023
  • Worked on the highest reviewed game in history: Baldur's Gate 3, with prior contributions to AAA titles Divinity: Original Sin 2 and Divinity: Fallen Heroes.
  • Responsible for multifaceted audio services, including sound design, foley, recordings, and implementations across various game elements.
  • Held exclusive authority over the audio direction for the Monk class and its sub-classes, encompassing all related audio tasks.
  • Directed audio for all narrative creatures and bosses.
  • Established and maintain an internal audio library.
  • Portfolio: https://divinity.game/ | https://baldursgate3.game/

Audio Director and Sound Designer

Frostburn Studios \ S2Games
08.2011 - 08.2018
  • Spearheaded audio design for the AAA live service video game 'Heroes of Newerth,' including foley creation, FMOD implementation, and audio bug testing.
  • Authored scripts for in-game heroes, skins, and announcer packs.
  • Orchestrated voice direction, engineering, editing, and implementation.
  • Composed, produced, and integrated original music scores.
  • Developed audio functionalities using XML and LUA scripting languages.
  • Oversaw the mixing and mastering of the game's soundscape.
  • Portfolio: https://en.wikipedia.org/wiki/Heroes_of_Newerth

CEO\Sound Designer

GOA Soundwizardry
05.2005 - 08.2023
  • Providing comprehensive audio solutions, including sound design, foley, editing, and field recordings, to clients in the video game and film sectors.
  • Collaborated with industry leaders such as Remedy Entertainment (Project Condor, Alan Wake 2, Control 2), CDProjekt Red (Gwent, Cyberpunk 2077 DLCs), Sumo Digital (Spyder, Project Snake), Hive Division (La Fiamma, among others), Skywalker Sound (Jurassic World: Fallen Kingdom, Mandalorian season 3, Working title: Green Glass), FlyingWord (Audio Books), and Reset Studios (Steven Universe - Tap Together).
  • Portfolio: https://soundwizardry.com

Education

Bachelor of Arts - Recording Arts Technology

Full Sail University
Winter Park, FL

Internship - Sound Design

Skywalker Sound
San Fransisco

Finished course - Audio Engines and Implementations

Fmod, Wwise, Unreal And Fabric
Online

Skills

  • Wwise
  • Fmod
  • Unity
  • Unreal
  • Reaper
  • Pro Tools
  • Nuendo
  • Audacity
  • Izotope RX
  • Foley Artist
  • Audio Direction
  • Dialogue Editing
  • Voice Actor and Voice Director
  • Sound Mixer and Mastering
  • Music Producer
  • XML, C# and LUA Scripting
  • Jira
  • Miro board
  • Perforce

Shipped Games\Titles

Heroes Of Newerth, Peter Rabbit, Steven Universe: Tap Together, Treasure Island, Baldur's Gate 3, Twas the Night Before Christmas, Jurassic World: Fallen Kingdom, Snake Pass, Mandalorian Season 3, Battlefield Real-Life, Cyberpunk 2077, Gwent, Metal Gear Solid: Philanthropy, Control Condor, La Fiamma, Alan Wake 2, Spyder, Divinity: Original Sin 2

Accomplishments

Baldur's Gate 3: Multiple award-winning game. Several nominations for Best Audio.

Alan Wake 2: Several wins and nominations for Audio.

Divinity Original Sins 2: BAFTA Winner for Best Multiplayer Game.

Cyberpunk 2077: Phantom Liberty: Best Game Expansion.

I have worked on games with Gamespot's rare perfect 10s: Alan Wake 2, Baldur's Gate 3, and Cyberpunk 2077: Phantom Liberty.

Additional Information

  • Can create scripts in Reaper.
  • I have had several articles written about my work on Baldur's Gate 3 for going the extra mile: https://cyberpost.co/general/the-sound-designer-of-baldurs-gate-iii-learned-how-to-forge-so-that-the-armor-in-the-game-rattles-realistically/
  • Fast learner.
  • Works well under pressure.
  • My current residency is in Stavanger, Norway.
  • Speaks English and Norwegian fluently and can carry a conversation in Japanese, Danish, and Swedish.

Timeline

Senior Sound Designer

Possibility Space
08.2023 - Current

Senior Sound Designer

Larian Studios
08.2018 - 07.2023

Audio Director and Sound Designer

Frostburn Studios \ S2Games
08.2011 - 08.2018

CEO\Sound Designer

GOA Soundwizardry
05.2005 - 08.2023

Bachelor of Arts - Recording Arts Technology

Full Sail University

Internship - Sound Design

Skywalker Sound

Finished course - Audio Engines and Implementations

Fmod, Wwise, Unreal And Fabric
Glenn Gullskjegg Goa